Still with us
The machines in your way aren't monsters. They coordinate, spot for each other, hold a lane and shield the wounded because that's what they were made to do, and they do it well. Most of them spent their lives keeping cities like this one running. Win the fight, and you're still left with what that makes you.
Videos
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Squad creation · 2 min
Creating your squad
Six operatives, made your own, starting with the leader: a name, an origin (baseline human, augmented with a bionic arm, leg or eye, or synthetic), a background and its signature ability, attributes and skills, and how each one looks and sounds.
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The whole demo, played · 35 min
Demo playthrough
Operation Safe Passage played through on release 262: half an hour of creeping, fighting and deciding what to do about ORACLE, with the developer at the controls.
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The demo's intro · 2 min
Operation Safe Passage
A convoy crosses the mountains at dawn, carrying six operatives, a column of aid trucks and one prisoner that isn’t a person. Past Checkpoint Seven the road is blocked, and the machines on the rooftops aren’t trying to destroy the convoy. They’re steering it.
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All postsDev log 5: CONCORD, and the road south
The machines you fight are CONCORD's frames now, walking bodies with lasers that call to each other and sometimes talk before a fight. The truck can leave Bastion for two side quests on the road south, grenades go off properly, and treating the wounded heals more.
Dev log 4: the road to Morrow Junction
Mission two has begun. From Bastion the convoy drives the regional map to Morrow Junction, a rail station people still live in. The story is told in voiced cut scenes, everyone you meet speaks in their own voice, and the machines only come to a fight they can see or hear.
Dev log 3: your squad, and the road out
New game now starts by making your own squad of six, from ten roles. After the relay there's a new ending, a running fight from the convoy's truck down the spillway road. The wounded can be carried out, every gun fires and sounds like itself, and the music follows the chase.
Stories
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Short story · Latchmere, 2084 · 11 min read
Good Current
On the morning of Bell’s funeral, Bell helped carry the chairs. A stillwake in Latchmere, a hand still on lease, and a new mind wearing an old friend’s faceplate.
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Short story · The Cascade, 2053 · The Concord, 2055 · 20 min read
The Chair
Councillor Felix Renn has approved whatever his slate recommends for years. On the third night of the storm there is nothing left to approve: three machines forbidden to speak to each other have already agreed what to do.
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