Hollow Protocol, as it is built
Dev log
Dev log 5: CONCORD, and the road south
The machines you fight are CONCORD's frames now, walking bodies with lasers that call to each other and sometimes talk before a fight. The truck can leave Bastion for two side quests on the road south, grenades go off properly, and treating the wounded heals more.
Dev log 4: the road to Morrow Junction
Mission two has begun. From Bastion the convoy drives the regional map to Morrow Junction, a rail station people still live in. The story is told in voiced cut scenes, everyone you meet speaks in their own voice, and the machines only come to a fight they can see or hear.
Dev log 3: your squad, and the road out
New game now starts by making your own squad of six, from ten roles. After the relay there's a new ending, a running fight from the convoy's truck down the spillway road. The wounded can be carried out, every gun fires and sounds like itself, and the music follows the chase.
Dev log 2: what the testers told us
Testers sent their sessions, their notes and one long written report. Most of this week went on answering them: a last fight that finally explains itself, lines that show what every move can reach, rebalanced abilities, rebindable keys, and a squad that talks.
The first dev log: a week of closed testing
The first testers got their keys last week. Since then the squad takes its turn in any order, fights begin with a stealthy approach, the people are people instead of boxes, and the demo opens with a proper intro.